A sculpture "factory", a study of light diffusion, an homage to classic artists such as Praxiteles, Polycletus and Lysippus.
This imaginary environment was created from scractch using 3D sculpting and standard polygon modeling. For this scene, I decided to ignore modern automatic illumination technique, and to rely exclusively on a manual set-up made of dozens of direct, bounce, ambient and diffuse lights,... time consuming, but more creative.
Animation, Post production and Soundtrack: Eric Nicolas Smit
Eric Nicolas Smit, 2020