Character sculpting for Ridley Scott's THE SEVEN WORLDS extended universe
A modest contribution to Ridley Scott's astonishing "The Seven Worlds" Hennessy universe. I sculpted and textured a version of the Rising Heat giant. It is based on the original
design developed at MPC and will appear in interactive media.
This humanoid creature is massive yet elegant with its sharp features and glossy gold surface.
The 3D character was highly optimized for real-time rendering, it is made of a 10K polygons geometry and 3 painted textures for diffusion, reflectance roughness and deformation. The Wipix team in France created the weight maps and dynamic rig to allow real time animations.
"I was attracted to this project because I was inspired by the potential for art and entertainment to bring this story to life,"(...)"Hennessy has a great product, and I was lucky enough to have the freedom to interpret this and create something amazing. I think people will be stunned when they see the film." Ridley Scott
THE SEVEN WORLDS
Character CGI Sculpting: Eric Nicolas Smit
Director: Ridley Scott
Producers: Debbie Garvey, Hennessy X.O
RSA Films USA & DDB Paris, 2019